

Knife Master is a small game with a simple idea that quickly turns into a real test of skill. You control a single knife, and your job is to move it from one platform to another. There are no complicated controls, no long tutorials: just timing, judgment, and a steady hand.
The knife begins stuck upright in the surface. To move, you press and lift it upward. The higher you raise it, the more distance you can cover. Before releasing, you tilt it slightly to the left or right, depending on where the next platform sits. When you let go, the knife flips through the air, following the motion you set. Every jump is the result of how well you prepared it.
It’s not enough to simply reach the next spot. The blade has to hit first and stay planted on a flat surface. If the angle is off or the landing point is uneven, the knife will wobble and fall. That small moment when it sticks cleanly into place is what makes the game satisfying. One mistake, and you start again.
As you move forward, the spaces grow wider and the landing areas tighter. Small adjustments begin to matter more. You can also switch up the look of your knife with different designs, giving each run a bit of personality. In the end, Knife Master is about control - learning how much height you need, how much tilt is enough, and when to release.



















